#include <CGAL/Simple_cartesian.h>
#include <CGAL/Surface_mesh.h>
 
#include <vector>
 
typedef Mesh::Vertex_index vertex_descriptor;
typedef Mesh::Face_index face_descriptor;
 
int main()
{
  Mesh m;
 
  
  
  
  
  
  
  
  
  
 
  
  vertex_descriptor u = m.
add_vertex(K::Point_3(0,1,0));
  vertex_descriptor v = m.add_vertex(K::Point_3(0,0,0));
  vertex_descriptor w = m.add_vertex(K::Point_3(1,0,0));
  vertex_descriptor x = m.add_vertex(K::Point_3(1,1,0));
 
  face_descriptor f = m.add_face(u,v,w,x);
 
  {
    std::cout << "vertices around vertex " << v << std::endl;
 
    do {
      std::cout << *vbegin++ << std::endl;
    } while(vbegin != done);
  }
 
  {
    std::cout << "vertices around face " << f << std::endl;
    for(std::tie(vbegin, vend) = vertices_around_face(m.halfedge(f), m);
        vbegin != vend;
        ++vbegin){
      std::cout << *vbegin << std::endl;
    }
  }
 
  
  for(vertex_descriptor vd : vertices_around_face(m.halfedge(f), m)){
    std::cout << vd << std::endl;
  }
 
 
  return 0;
}
This class is a data structure that can be used as halfedge data structure or polyhedral surface.
Definition: Surface_mesh.h:335
Vertex_index add_vertex()
adds a new vertex, and resizes vertex properties if necessary.
Definition: Surface_mesh.h:979