#include <vector>
 
 
#include <CGAL/Simple_cartesian.h>
#include <CGAL/Surface_mesh.h>
 
typedef Mesh::Vertex_index vertex_descriptor;
typedef Mesh::Face_index face_descriptor;
int main()
{
  Mesh m;
 
  
  
  
  
  
  
  
  
  
 
  
  vertex_descriptor u = m.
add_vertex(K::Point_3(0,1,0));
  vertex_descriptor v = m.add_vertex(K::Point_3(0,0,0));
  vertex_descriptor w = m.add_vertex(K::Point_3(1,0,0));
  vertex_descriptor x = m.add_vertex(K::Point_3(1,1,0));
 
   m.add_face(u,v,w,x);
 
  {
    std::cout << "all vertices " << std::endl;
 
    
    Mesh::Vertex_range::iterator  vb, ve;
 
    Mesh::Vertex_range r = m.vertices();
    
    vb = r.begin();
    ve = r.end();
    
    vb = std::begin(r);
    ve = std::end(r);
 
    
    for(std::tie(vb, ve) = m.vertices(); vb != ve; ++vb){
            
            std::cout << *vb << " " << m.point(*vb) << std::endl;
    }
 
    
    
    for(vertex_descriptor vd : m.vertices()){
      std::cout << vd << std::endl;
    }
 
    
    for(vertex_descriptor vd : m.vertices()){
      std::cout << vd << std::endl;
    }
 
  }
 
  return 0;
}
This class is a data structure that can be used as halfedge data structure or polyhedral surface.
Definition: Surface_mesh.h:335
Vertex_index add_vertex()
adds a new vertex, and resizes vertex properties if necessary.
Definition: Surface_mesh.h:979