|
CGAL 6.1 - Geometric Object Generators
|
#include <CGAL/point_generators_d.h>
The class Random_points_in_ball_d is an input iterator creating points uniformly distributed in an open ball in any dimension.
InputIterator PointGenerator CGAL::Random_points_in_disc_2<Point_2, Creator> CGAL::Random_points_in_sphere_3<Point_3, Creator> CGAL::Random_points_in_cube_d<Point_d> CGAL::Random_points_on_sphere_d<Point_d> Types | |
| typedef std::input_iterator_tag | iterator_category |
| typedef Point_d | value_type |
| typedef std::ptrdiff_t | difference_type |
| typedef const Point_d * | pointer |
| typedef const Point_d & | reference |
Operations | |
| Random_points_in_ball_d (int dim, double r=1.0, Random &rnd=get_default_random()) | |
\( g\) is an input iterator creating points of type Point_d uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) . | |
| CGAL::Random_points_in_ball_d< Point_d >::Random_points_in_ball_d | ( | int | dim, |
| double | r = 1.0, |
||
| Random & | rnd = get_default_random() |
||
| ) |
\( g\) is an input iterator creating points of type Point_d uniformly distributed in the open ball in dimension \( dim\) with radius \( r\), i.e. \( |*g| < r\) .
\( 2\cdot dim+1\) random numbers are needed from rnd for each point.